Any time we make an update, we’re aiming for two targets: that every game of League feels meaningfully different based on the champions in it, and that each champion in League feel distincts. That might sound like an enormous goal (probably because it is), but our plan is to break them down into groups that share roughly the same strategic or tactical niche and start solving from there. By hitting a handful of champs at a time we can address a few groups struggling in one go; the first of which are the lumbering giants of melee-ranged obliteration heretofore (affectionately) referred to as juggernauts.
Tanky melee carries walk the line between power and peelability, but in order to find distinct playstyles for each of these four champions, we looked to add a little more uniqueness where we could. When two champs play the same way, you just end up picking the one that’s better. We’re working to change that – shifting each champion’s power so that their highs and lows are both deeper and more differentiated from others in the same role.
Let’s meet the team.
- Attack Range increased from 125 to 175
- Attack Damage-per-level increased from 3.5 to 5
- Health per level increased from 93 to 100
- Armor per level increased from 3.5 to 4
- Base Attack Speed reduced from 0.679 to 0.625
- Attack Speed-per-level decreased from 4% to 1%
Hemorrhage [ Passive ]
- [New] Bloodrage: Darius now enters Bloodrage for 5 seconds whenever an enemy champion reaches max Hemorrhage or dies to Noxian Guillotine. During Bloodrage, Darius gains 40-200 bonus Attack Damage and applies max Hemorrhage to enemies hit.
- Bleed now deals physical damage instead of magic
- Base bleed damage per stack decreased from 12-36 to 10-27
- Darius no longer gains bonus Movement Speed if enemy champions are bleeding
- Now has a 0.75 second delay before swinging
- Darius heals for 10% of his missing Health for each enemy champion hit by the blade, capped at 30%
- Damage on the outer circle has been changed from 105/157.5/210/262.5/315 [+1.05 Bonus AD] to 20/40/60/80/100 [+1/1.1/1.2/1.3/1.4 Total AD]
- Damage in the inner circle has been decreased from 66% of the outer circle’s damage to 50%, or 10/20/30/40/50 [+0.5/0.55/0.6/0.65/0.7 Total AD]
- Mana cost has been decreased from 40 at all ranks to 30
- Enemies hit by the handle (inner circle) no longer receive a stack of Hemorrhage
- Damage changed from 120/140/160/180/200% of Total AD to 140% of Total AD at all ranks
- Slow strength increased from 20/25/30/35/40% to 90% at all ranks
- Slow duration decreased from 2 seconds to 1
- Crippling Strike no longer lowers the Attack Speed of enemies
- Cooldown changed from 8 seconds at all ranks to 9/8/7/6/5
- No longer reduces the base cooldown of the spell per Hemorrhage stack
- Mana cost decreased from 30/35/40/45/50 to 30
- Fixed a bug where enemies would be pulled in if they escaped the area during the cast time
- Cast time decreased from 0.35 seconds to 0.25
- Apprehend now slows pulled targets by 90% for 1 second
- Base minimum damage decreased from 160/250/340 to 100/200/300
- No longer refunds Mana on re-casts; instead, all re-casts cost no Mana
- At rank 3, Noxian Guillotine has no Mana cost
- Upon executing an enemy champion, all nearby minions and monsters become terrified for a few seconds
- Recommended items updated
- Health-per-level decreased from 96 to 84.25
- AD-per-level increased from 3.5 to 4.5
- Armor-per-level increased from 2.7 to 3
- Auto Attack range increased from 125 to 175
- Silence duration decreased from 1.5/1.75/2/2.25/2.5 seconds to 1.5 at all ranks
- Duration of Movement Speed buff decreased from 1.5/2.25/3/3.75/4.5 seconds to 1.5/2/2.5/3/3.5
- Additionally, Garen moves up to 50 units toward his target when attacking with Decisive Strike from maximum Auto Attack range
- No longer grants 20% bonus Armor and Magic Resist
- New passive: Killing units permanently grants 0.25 Armor and Magic Resist (0.3 for Champion/Large Monsters/Epic Monster kills), up to a maximum of 30 at all ranks
- Active no longer decreases the duration of incoming CC by 30%
- Damage per tick changed from 10/22.5/35/47.5/60 [+0.35/0.4/0.45/0.5/0.55 Total AD] to 20/25/30/35/40 [+46/47/48/49/50% of Total AD]
- Judgment deals 33% increased damage if it’s hitting a single enemy
- Base damage ticks per cast decreased from 6 to 5
- Cooldown decreased from 13/12/11/10/9 seconds to 9 at all ranks
- New passive: Judgement’s spin speed permanently increases at levels 1/4/7/10/13/16, resulting in a total of 5/6/7/8/9/10 maximum ticks of damage per cast
- Garen no longer moves 20% slower while moving through minions
- Judgement no longer deals decreased damage to minions
- New Passive: The enemy champion with the most recent kills is marked as Villain. Judgment ticks and basic attacks on the Villain deal an additional 1% of its max Health as true damage
- Demacian Justice now deals true damage to the Villain instead of magic damage
- Recommended Items updated
- Base Movement Speed decreased from 340 to 330
- Base Health decreased from 555 to 525
- Health-per-level increased from 73 to 80
- AD-per-level increased from 3.5 to 5
- Attack Speed-per-level increased from 2.6% to 3%
- Health-per-5 increased from 3.3 [+0.3 per level] to 4 [+0.55 per level]
- Attack animation improved, but no longer scales as well with Attack Speed
- Auto attack range increased from 125 to 200
- Armor-per-level increased from 2.7 to 3
- Shield decay-per-second changed from 3% of the shield’s max value to 2% of base Health
- The shield will now stop decaying when it reaches 25%
- Maximum shield value is now equal to 25% of Morde’s maximum Health (no longer scales with level)
- Shield generation decreased from 35% of damage dealt to 25%
- Now buffs Mordekaisers next 3 attacks. The first one deals 4/8/12/16/20 [+0.25 Total AD] [+0.2 AP] bonus magic damage. Each next strike deals 2/2.25/2.5/2.75/3 times the damage of the previous one. Maximum damage of the third strike is 27/54/81/108/135 [+2.25 Total AD] [+1.8 AP]
- Health cost decreased from 20/25/30/35/40 to 20/23/26/29/32
- Cooldown increased from 8/7/6/5/4 seconds to 10/8.5/7/6.5/5
- New Passive: Mordekaiser receives full experience from any lane minion he kills, regardless of lane partners;
- New Active - Harvesters of Sorrow: Mordekaiser and target ally champion gain 75 Movement Speed while moving toward one another;
- When close to one another, both deal 140/180/220/260/280 [+0.6 AP] magic damage to nearby enemies over 4 seconds. Mordekaiser can reactive the ability to instantly steal half the spell’s DoT, or 50/70/90/110/130 [+0.3 AP]. This value is reduced to 33% against minions, with a maximum of three targets;
- Cooldown decreased from 20/18/16/14/12 seconds to 12/11/10/9/8;
- Health cost removed.
- Base damage decreased from 70/115/160/205/250 to 35/65/95/125/155
- Now additionally scales with 0.6 of Total AD
- Cooldown decreased from 6 seconds at all ranks to 6/5.75/5.5/5.25/5
- If the spell hits an enemy Champion, Morde instantly fills 15% of his maximum shield
- AoE range increased from 650 to 675
- Damage decreased from 24/29/34 [+ 0.04 AP] % to 20/25/30 [+ 0.04 AP] % of target’s maximum health (again, half the damage is dealt, instant, half over a 10-second period)
- New Passive – Dragon Force: Dealing damage to the Dragon curses it for 10 seconds. If Mordekaiser’s team kills a cursed target, Mordekaiser gets a ghost of that target that has 30% the stats of a regular Dragon
- Ghost duration increased from 45 seconds at all ranks to 45/60/75
- Additionally, Mordekaiser gains 30% of his ghost’s AP and 25% of its bonus Health
- The ghost is granted 10/25/50 bonus AD and bonus Health equal to 15% of Mordekaiser’s maximum Health
Mordekaiser’s also received new icons. From left to right: Passive, Q, Q second & third hits, W, W recast, E, R and R for Dragon’s soul:
- Recommended Items updated
- Base Health-per-level decreased from 96 to 84.25
- AD-per-level increased from 4.2 to 4.5
- Auto-attack animation is now much faster
- Skarner’s presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing prevents them from being captured by the opposing team for 15 seconds
- While near active crystals, Skarner gains 100 flat Movement Speed, 42% [+6% per level] Attack Speed and restores 3% of his maximum Mana per second
- If an enemy caps a Crystal Shrine alone, they will receive 5 gold.
Crystal capture specifics:
- Crystals remain captured permanently for the capturing team until recaptured by the opposing team
- Capturing a crystal grants 15g to players that helped capture it
- Crystals are locked out of being recaptured for 10 seconds after being captured
- While on the 10 second lockout, crystals provide vision in a medium area around them (and provide no other vision the rest of the time)
- If a member of the team owning the crystal is standing on the crystal, it cannot be captured
Note that the shrines look differently for two of Skarner’s skins:
- Uncharged damage changed from 20/30/40/50/60 [+0.4 Bonus AD] to 0.33/0.36/0.39/0.42/0.45 Total AD
- Charged damage changed from 20/30/40/50/60 [+0.2 AP] to 0.33/0.36/0.39/0.42/0.45 Total AD
- Cooldown decreased from 3.5 seconds at all ranks to 3.5/3.25/3/2.75/2.5
- Duration of charge buff decreased from 5 seconds to 4
- Against non-champions, basic attacks now decrease Skarner’s cooldowns by 0.25 seconds, decreased from 0.5
- Mana cost decreased from 16/17/18/19/20 to 10/11/12/13/14
- Crystal Slash no longer stacks bonus Movement Speed and Attack Speed
- Shield value changed from 80/135/190/245/300 [+0.8 AP] to 12/13/14/15/16% of Max HP [+0.8 AP]
- Missile speed now decreases for each champion hit
- Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner’s next basic attack against them to deal 25/50/75/100/125 additional physical damage and stun them for 1 second.
- If Skarner stuns an enemy with Fracture [ E ] or Impale [ R ], he gains all the bonuses from his Crystal Spires for the duration of the stun / suppression and reduces the cooldown of Fracture by the same amount
- Cooldown increased from 12/11.5/11/10.5/10 seconds to 13/12.5/12/11.5/11
- Mana cost decreased from 50/55/60/65/70 to 55 at all ranks
- Base magic damage decreased from 100/150/200 to 20/60/100
- Now deals additional physical damage both at the start of the channel and at the end, equal to 100% of Skarner’s Total AD
- Mana cost decreased from 100/125/150 to 100 at all ranks
- Cooldown decreased from 110/100/90 seconds to 120/100/80
- No longer deals bonus damage to targets with Crystal Venom
- Flat heal decreased from 2 + 1-per-level to 3/5/9/18 [values for levels 1/6/11/16]. AP ratio unchanged
- Health-per-level increased from 102 to 106
- Armor-per-level increased from 3.3 to 3.8
- Azir’s E+Q combo will now be much less dependent on latency. Here‘s a GIF by Riot Exgeniar that shows off the change.
- Health-per-level increased from 85 to 89
- Armor-per-level increased from 3.5 to 4
- Armor-per-level increased from 4 to 4.5
- Current Health damage decreased from 8% to 4%
- First jump’s damage additionally scales with 0.2 AP; each subsequent Riftwalk scales with 0.1 AP
- Base Attack Damage decreased from 59 to 54
- Travel speed increased from 1300 to 1450
- Lee Sin now gains 20 energy back on the first basic attack and 10 on the second, changed from 15 energy on both attacks
- If the target of the kick hits an enemy Champion, it deals additional physical damage equal to 12/15/18% of its bonus Health (damage stacks with more targets hit)
- Armor-per-level increased from 3.1 to 3.6
- When self-cast, Frozen Tomb heals Lissandra for 100/150/200 [+0.3 AP]; this value is increased by 1% for each 1% of Health missing
- Damage on second shot increased from 30/40/50% of Total AD [values for level 1/7/13] to 30/40/50/60% AD [values for level 1/6/11/16]
- Bonus Movement Speed increased from 40/45/50/55/60 to 60/65/70/75/80
- Duration of MS buff decreased from 2 seconds to 1
- Lucian can now gain the MS buff if any ally hits a target marked by Ardent Blaze
- Mana cost decreased from 60 at all ranks to 50
- Flat Movement Speed buff increased from 40 to 60
- Allies hit by the wave receive double the movement speed buff from Surging Tides (120 flat)
- While the Siphoning Strike buff is active, Nasus’s basic attack range is increased from 125 to 150
- Armor-per-level increased from 3.25 to 3.75
- Armor-per-level increased from 3.8 to 4.3
- Base magic damage dealt to enemies that hit Rammus has been increased from 15/25/35/45/55 to 25/35/45/55/65
- Cooldown increased from 105/90/75 seconds to 120/110/100
- Armor-per-level increased from 3 to 3.5
- Armor-per-level increased from 3.2 to 3.7
- Now grants vision of enemies hit by a shroom for the duration of the DoT (doesn’t reveal stealthed enemies)
- Slow no longer decays over the duration of the DoT
- Health-per-level increased from 89 to 93
- Mana cost decreased from 60 at all ranks to 40
- Bonus Attack Damage increased from 20/28/36 to 20/30/40
- Cast time decreased from 0.3 seconds to 0.25
- Range of secondary missiles increased from 900 to 1100
- Ability power-per-level decreased from 3 to 1
- Now additionally grants 10 mana per level
- Ability power-per-level decreased from 4 to 3
- No longer grants 20 flat AP and 150 flat mana
- Now grants 15 mana per level
- Ability power-per-level increased from 5 to 6
- No longer grants 40 flat AP and 300 flat mana
- Now grants 20 mana per level
- Ability power-per-level increased from 6 to 10
- No longer grants 60 flat AP and 500 flat mana
- Now grants 20 mana per level
- Range on chain lightning increased from 330 to 550
- When cast, Volibear immediately deals 75/115/155 [+ 0.3 AP] magic damage to up to 4 nearby enemies
- Maximum range increased from 1150/1250/1350/1450/1550 to 1200/1350/1500/1650/1800
- Delay on recasting Death Mark has been decreased from 1 second to 0.5
Recipe: Giant’s Belt [1000 Gold] + Long Sword [360 Gold] + 1190 Gold combine cost = 2550 Gold total
Grants 500 Health and AD equal to 25% of the user’s Base AD
UNIQUE Passive: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain Primal Rage for 8 seconds.
Primal Rage: Grow in size and strength, gaining increased size, +25% additional Base Attack Damage, and a rapidly decaying shield for 30% of your maximum Health.
Recipe: Tiamat [1900 Gold] + Giant’s Belt [1000 Gold] + 400 Gold combine cost = 3300 Gold total
Grants 400 Health, 50 AD and 100% Base Health Regen
UNIQUE Passive:
UNIQUE Passive – Cleave: Basic attacks deal 5 plus 1% of your maximum health as bonus physical damage on hit to your target and 40 plus 2.5% of your maximum health as physical damage in a cone to other enemies in a cone.
UNIQUE Active – Crescent: Your next basic attack deals physical damage equal to 40 plus 10% of your maximum health in a larger cone on hit (20 second cooldown, Cleave doesn’t apply to this attack).
Ravenous Hydra’s received a new icon:
- Cost decreased from 500 to 450
- Cost decreased from 850 Gold to 800
- Total cost decreased from 2600 to 2550
- Total cost decreased from 1900 Gold to 1580
- Recipe Change: Null Magic Mantle [500 Gold] + Crystalline Bracer [600 Gold]
- Now grants 100% Base HP regen
- Aura no longer grants HP regen and the bonus MR to allies has been decreased from 20 to 15
- Aura Regen: No longer grants HP Regen as an Aura.
- Total cost decreased from 2800 Gold to 2730
- Shield strength increased from 50-230 to 75-345
- Shield duration decreased from 5 seconds to 2
- Total cost decreased from 3000 Gold to 2730
- Magic Resistance increased from 35 to 40
- Total cost decreased from 2750 Gold to 2700
- Magic Resistance increased from 55 to 60
- Bonus Base Health regeneration increased from 100% to 150%
- Total cost decreased from 2750 Gold to 2700
- Recipe Change: Ruby Crystal [400 Gold] swapped for Crystalline Bracer [600 Gold]
- Magic Resistance increased from 55 to 60
- Total cost increased from 1000 Gold to 1100
- Bonus Base Health regeneration increased from 100% to 150%
- Point Runner: Movement speed maximum reduced to 20% (from 30%). However, Movement Speed now decays over 2 seconds instead of instantly dropping off when you leave the proximity of a tower.
- Total cost decreased from 2800 Gold to 2750
- Point Runner: See Raptor Cloak.
- Void Spawn Health Decay: Is now a % of their current health rather than maximum, minimum of one. This effectively doubles their health (and roaming range!) but greatly reduces their effective health at all points.
- Void Spawn Gold Counter: Now shows you how much gold you earned from Voidlings.
- Empowered Void Spawn: Empowered Voidlings now scale off 15% of your maximum Health rather than your resistances.
- Point Runner: See ZZ’Rot Portal
- Total Cost decreased from 950 Gold to 900
- Total Cost increased from 1050 Gold to 1100
- Price increased from 2450 Gold to 2600
- Armor decreased from 100 to 90
- Total cost decreased from 2900 to 2850
- Total cost decreased from 2300 to 2250
- Price increased from 2100 Gold to 2300
- UNIQUE Passive now reflects 15% of damage + 25% of the user’s bonus Armor, changed from 30% of damage
- Total Cost decreased from 2850 Gold to 2700
- Health decreased from 500 to 400
- Armor decreased from 70 to 60
- Cold Steel Passive: Unchanged
- Crit Damage Reduction: Now reduces critical strike damage taken by 10%.
- Slow Active: Duration no longer scales off Armor and Magic Resistance, instead it will always slow for a flat four seconds.
- Armor granted decreased from 55 to 50
- Total cost increased from 2500 Gold to 2750
- Now grants 200% Base Health Regen [zero on live]
- Passive Changed: Grants Warmog’s Heart if you have above 3000 life. Warmog’s Heart restores 3% of your maximum life per second when you haven’t taken damage in 8 seconds.
- Total Cost decreased from 2500 Gold to 2400
- Catalyst Passive: Loses Catalyst Passive on Upgrade.
- Base Health increased from 300 to 400
- Health multiplier decreased from 25% to 15%
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